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Great books for designers to build compelling products

Ryan Hoover recommends these 4 books:

Mindful Design: How and Why to Make Design Decisions for the Good of Those Using Your Product: Scott Riley: 9781484242339

  • Rated 4.2 by 5 users
  • This looks like a great book for product designers. Bookmarking for myself. (Posted on Twitter)

    - says Ryan Hoover
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Hooked: How to Build Habit-Forming Products: Nir Eyal, Ryan Hoover: 9781591847786

  • Rated 4.7 by 1148 users
  • Although I'm very biased, it's a great book because of @nireyal. (Posted on Twitter)

    - says Ryan Hoover
  • I've learned a ton from @nireyal on habits & user behavior that I've applied to @ProductHunt. Check out Hooked: hookmodel.com (Posted on Twitter)

    - says Ryan Hoover
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The Art of Game Design: A Book of Lenses (8601300089522): Jesse Schell: Books

  • Rated 4.6 by 245 users
  • @jesseschell Just finished reading your book, The Art of Game Design. Excellent read, very insightful. (Posted on Twitter)

    - says Ryan Hoover
  • The Art of Game Design isn’t just for game designers. Jesse shares insights on human psychology with actionable learnings that can be applied to product design, marketing, and sales. (Posted on Twitter)

    - says Ryan Hoover
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days: Jake Knapp, John Zeratsky, Braden Kowitz: 9781501121746

  • Rated 4.7 by 300 users
  • @GVteam just launched a book for product designers by @jazer, @kowitz, @jakek. (Posted on Twitter)

    - says Ryan Hoover
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Ryan Hoover says,

Founder - Product Hunt

Hooked explains the Hook Model, a four step process companies can use to build customer habits. What initially starts with a nudge, becomes an instinct / habit that brings the user back to the product and make them use it. Mindful design is the antithesis of the habit forming, persuasive approaches to product design. This book explores how you can use mind's systems, heuristics and idiosyncrasies as inspiration to improve the design. Although The Art of Game Design book is made for game designers, the learnings -- rooted in human psychology -- are applicable to so many things. It's easy to scan and a good reference to return to.

As seen on Ryan Hoover's Twitter stream

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