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Must-read books about gamification

Nitya Narasimhan recommends these 6 books:

Game Frame: Using Games as a Strategy for Success: Aaron Dignan: 9781451611069

  • Rated 4.3 by 19 users
  • +1 It's a good book by @aarondignan RT @microtask: .. Game Frame: Bringing Game Mechanics to Work (Posted on Twitter)

    - says Nitya Narasimhan
  • +1 Kindle it RT @dingstweets .. @aarondignan's "Game Frame" is the most practical #gamification book out there right now (Posted on Twitter)

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The Art of Game Design: A Book of Lenses, Second Edition: Jesse Schell: 8601419378326

  • Rated 4.6 by 245 users
  • Good refs. RT @dshiao: My answer on Quora to: Gamification: Which books are required reading for #gamification, and why? (Posted on Twitter)

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Drive: The Surprising Truth About What Motivates Us: Daniel H. Pink: 8601420442870

  • Rated 4.4 by 1167 users
  • Daniel Pink's "Drive" is an absorbing read on intrinsic vs. extrinsic motivators and behaviour psychology. Relevant for #gamification design (Posted on Twitter)

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World (9780143120612): Jane McGonigal: Books

  • Rated 4.4 by 295 users
  • Off to make tea and read @avantgame 's new book "Reality is Broken" - was awesome to meet/hear her at #gsummit & I got the book autographed! (Posted on Twitter)

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Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests: Gabe Zichermann, Joselin Linder: 9780470562239

  • Rated 3.8 by 32 users
  • Good refs. RT @dshiao: My answer on Quora to: Gamification: Which books are required reading for #gamification, and why? (Posted on Twitter)

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Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete: Byron Reeves, J. Leighton Read: 9781422146576

  • Rated 3.7 by 17 users
  • Good refs. RT @dshiao: My answer on Quora to: Gamification: Which books are required reading for #gamification, and why? (Posted on Twitter)

    - says Nitya Narasimhan
  • Add your opinion
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Nitya Narasimhan says,

Flutter GDE

Good reference books about gamification that can provide useful insights about the how and why.

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